You guys are aware of our obsession with photoshop haha, you can do almost anything. And in making a section and a plan illustration was not the exception. Yes, only with photoshop we were able to achieve this. We also tried doing a section with only brushes, look at it here. You never know when it can come in handy to do something like this for your architectural projects.
Get your photoshop ready to start making some amazing stuff! Watch the video tutorial here.
DOWNLOAD THE PROJECT FILES HERE: https://gum.co/JaPP
1. Get guides ready
1.1 Start by choosing your desired canvas size. Then pressing ctrl+R, you will see that the rulers will appear. By clicking and dragging, you will take out the guides and accommodate them accordingly.
1.2 Once you have your guides set, with the brush tool (B) you can outline the buildings in the section view area.
2. Adding textures
2.2 We are going to do the same with the grass texture. It is ok if it’s a small texture, you can copy and paste. The idea is also to have different layers, so you can change the colors of some of them.
2.3 The idea is to make different groups of the textures with ctrl+ G, and then to each group, add some brightness and contrast to adjust them, so they can have that dark, mid and light texture.
3. Section view
3.2 Before we go on any further, we are going to separate visually the section view and the plan view with some white lines. You can use the paint bucket tool (G), or a brush, however works for you.
4. Plan view
4.2 We will do the same with the people in this plan view. You can google people top view and find some that you can accommodate in this plan. Shadows are key people! Brush tool (B) is our best friend in these cases.
4.3 We added a pedestrian pathway in the plan view, using a brush grid, that you can find when you download the complete psd file plus brushes here. Then with a square brush, you can fill some of the squares to make the pathway more realistic.
For the final look, we took a sky image and put it in our section view. In the end, we decided to play around with the colors and hue/saturation.